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Super Metroid: 30th anniversary

Three decades ago Nintendo brought Metroid to the 16-bit era in splendorous fashion with Super Metroid. They took everything good about the original Metroid and improved, expanded, and fixed it. No game is perfect, but this one comes awfully close. It holds up brilliantly today. Super Metroid follows the formula of the original, with a semi-open world divided into different sections. In many respects it feels like a remake, similar what Nintendo did with The Legend of Zelda: A Link to the Past . The "bounty hunter" Samus Aran returns to the planet Zebes and travels through Norfair, Brinstar, and Tourian, facing the Space Pirate bosses Ridley, Kraid, and Mother Brain. The maps are different, though a few sections from the original are deliberately recreated. In fact, at the very beginning of the game, Samus passes back through the escape shaft and original chamber in which she defeated Mother Brain the first time, only now things look eerily abandoned. Then she has to leave a
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Wario Land II: A rich puzzle platformer

I adored Wario Land as a kid but never played Wario Land II because by 1998 I had moved on from such childish activities as playing Nintendo games. Boy, did I miss out! Wario Land II is a rich puzzle platformer, featuring an astonishing 51  levels. Originally released on the Game Boy (except in Japan, weirdly), it was re-released for the Game Boy Color the following year. The first Wario Land game was technically part of the Super Mario Land series and played similarly to Super Mario Land 2 . Wario received Mario-style power-ups in the form of hats. Wario Land II is quite different: Wario is now, in his own words, "immortal." He can't be damaged by enemies, and there are no pits. When he gets his by a normal enemy, such as a goom, he is bounced backwards and loses several coins. There are no power-ups, but the attacks of certain enemies temporarily change Wario's bodily form. While these cartoonish transformations are depicted as negative, they let him go places and

Final Fantasy II: The lost "black sheep"

Final Fantasy II, the 1988 sequel, never came to the NES. The "black sheep" of the series, it is inferior to both I and III. A complete English prototype of the game was made but then shelved due to the release of the SNES. This was an understandable business decision, as FF4  is the far better game. The root problem was how long it took RPGs to make it to the West. Final Fantasy II has a clichéd story cribbed from Star Wars. There is an evil empire and emperor, rebels, dark knight, and city-destroying, flying death machine. The protagonists are four young people, orphaned by the empire. The game opens with a battle they can't win, but three of them are revived by one of the game's many NPCs, Minwu, a white mage. He works for Princess Leia—I mean Hilda, the leader of the rebellion (and yes, at one point you have to rescue her from a cell). You choose the names for the heroes: each is a tabula rasa , like in FF1. The girl's brother is missing and doesn't appea

Wario Land: Super Mario Land 3: 30th anniversary

Wario Land was one of my favorite Game Boy games as a child, and now it’s 30 years old! Subtitled “Super Mario Land 3” for marketing purposes, it’s actually the beginning of a new series. No longer a villain, but an antihero, the greedy Wario seeks to gather as many coins as he can on Kitchen Island. The game mechanics of Wario Land are different from those of Super Mario. Wario, being fat, can’t run. He can, however, charge enemies with a shoulder slam (press B). His power-ups come in the form of hats, of which there are three. The most common is the bull hat, which enables Wario to smash through blocks in a single hit instead of two. While wearing the bull hat, Wario can also ground-pound, which is so forceful it stuns nearby enemies. The next hat is the dragon hat, which emits fire that can incinerate blocks and enemies. The last is my favorite: the jet hat. This increases the distance of Wario’s shoulder dash, which he can also perform in the air. Wario loses whatever hat he has

Mega Man 2: The Blue Bomber at his best

I didn't own a lot of NES games as a kid, but I did have Mega Man 2, and it was one of my favorites. It's full of great stages and great music. The prevailing wisdom, which I share, is that it's the best Mega Man game. Certainly it holds up very well after 35 years . Mega Man 2 follows its predecessor 's formula while ironing out all the wrinkles. The number of "robot masters" was upped from six to the canonical eight. Mega Man—the cybernetic humanoid created by Dr. Light—can face them in any order. They are Bubble Man, Heat Man, Quick Man, Crash Man, Metal Man, Wood Man, Air Man, and Flash Man. Once Mega Man has defeated, and obtained the weapon of, each master, he enters Dr. Wily's Castle. These four stages culminate in a multistage fight against the evil robots' maker, Dr. Wily. Each of the eight stages has its own theme, environment, and array of bad robots. Mega Man traverses a factory (Metal Man), an underwater area (Bubble Man), a forest (Wood

Metroid: Zero Mission: 20th anniversary

Twenty years ago today Metroid: Zero Mission reinvented the original Metroid for a new generation. Improving upon the original by leaps and bounds, it's not so much a remaster as an entirely new game.  Metroid literally defined the "Metroidvania" genre, so you know what you're getting here. The protagonist, Samus Aran, clad in her armored, yellow Power Suit, explores a claustrophobic planet. She shoots alien monsters (like the iconic Rippers and Zoomers) with her arm cannon and, collecting upgrades and new laser beams along the way. These weapons and abilities allow her to access new areas. For example, bombs destroy certain blocks and floors. Missiles open locked red doors. She must locate and defeat the bosses of the nefarious Space Pirates: the monstrous Ridley and Kraid. Doing so unlocks the final area, where flying jellyfish called Metroids try to latch onto her and drain her life. At the end, she must defeat the Mother Brain living computer, then return to her

Mega Man X: 30th anniversary

Thirty years ago Mega Man X brought Capcom's beloved blue bomber into the 16-bit era, to great acclaim. In a creative twist, Mega Man X (called X for short) is a new robot, not the original Mega Man . As with Super Metroid, Super Castlevania IV , and The Legend of Zelda: A Link to the Past , Mega Man X uses the winning formula of remaking the original NES game but with more and better. Mega Man X, like his predecessor, faces eight robot masters, now called "Mavericks." Instead of "men," they are made in the image of animals: Chill Penguin, Storm Eagle, Launch Octopus, Spark Mandrill (a kind of monkey), Armored Armadillo, Sting Chameleon, Flame Mammoth, and Boomer Kuwanger (a Japanese stag beetle). An opening stage ends with X being defeated by the robot Vile, a henchman of Sigma, who wants to destroy humanity using something called "Reploids" (the Mavericks?). Fortunately, a "Maverick Hunter" robot named Zero jumps in to save X. He encourages