Pop culture of the 1980's was marked by a profusion of commercialistic cartoons meant to sell toys, such as Masters of the Universe (aka He-Man). Some were good, especially The Real Ghostbusters (1986-91), DuckTales (1987-90), and Teenage Mutant Ninja Turtles (1988-96). Each of these was adapted into an NES game more than once. DuckTales, in my view and that of many, is the best NES game based on a licensed property. Capcom, which had made the incredible Mega Man and Mega Man 2 , got the Disney license, which led to several popular games. (Hudson, the maker of Adventure Island , had already made the mediocre Micky Mousecapade , but it was published by Capcom.) Capcom wisely drew upon Mega Man in crafting the levels and game physics for DuckTales, as well as the concept of letting the player choose the order in which to play levels. They even recycled a bit of the Mega Man stage-clear music for the same purpose in DuckTales. This Mega Man engine, coated in th...
Late in its lifecycle, the NES gained one of its best games: Kirby's Adventure. After successfully debuting on the Game Boy the previous year, the titular pink puff-ball made the transition to color with a full-length game. And he gained his now-signature ability to copy enemies he inhales! What most stands out about Kirby's Adventure is the incredible graphics. When you compare it to NES games from the 80's, it almost looks like a Super Nintendo game, the improvement is that vast. Bright colors, varied and elaborate backgrounds, unique stage themes, catchy, upbeat music: all are unmatched on the NES. In addition, Kirby controls very smoothly, and the game runs well. As in the Game Boy game, Kirby's ability to float by inhaling air (press B) makes him a dynamic hero. He can also jump (press A) and even slide-attack (↓ and either A or B). Kirby is inherently overpowered, but since the games are aimed at younger players, it's not a problem. His powerful versatility i...