As I said in my review of its sister game, The Legend of Zelda: Oracle of Ages , Oracle of Seasons is focused on combat rather than puzzles. In many ways, it feels like an homage to the original Legend of Zelda . The main gimmick of Oracle of Seasons is that Link has a wand, the Rod of Seasons, which allows him to change what season it is. The power of each season is held in the Temple of Seasons, which is found in an underworld called Subrosia. As the plot progresses, Link gains the power of each season. During winter, snow banks appear, and water freezes into ice. In spring, blast blooms open–flora that can launch Link to higher areas. During summer, vines sprout, which can be climbed. In fall, rock mushrooms ripen, so Link can pick them. Manipulating these elements allows Link to enter new areas. The overall gameplay, items, and enemies are almost exactly the same as in Oracle of Ages, so I need not describe them. A few items are different, which I appreciated. For example, instead ...
The Game Boy Color games The Legend of Zelda: Oracle of Ages and Oracle of Seasons launched simultaneously as interrelated sequels to Link's Awakening . The Pokéman Game Boy games came in two colors, but these are completely different games! Ages emphasizes puzzles, while Seasons focuses on combat. How amazing to receive two new Zelda games the same day! The central gimmick of Oracle of Ages is that Link travels between past and present in the world of Labrynna (somewhat similar to the light and dark worlds in A Link to the Past ). Playing the Harp of Ages allows Link to move between past and present. The threadbare plot mostly confuses me: the villain, a sorceress named Veran, has possessed an oracle named Nayru (who, I assume, can prophesy on behalf of the goddess Nayru). Under her baleful influence, Qeen Ambi is building a dark tower in the past. Fantasy stories love dark towers. Anyway, for some reason the solution to this problem, according to the great Maku Tree (not to be c...