Thirty years ago this month Nintendo released Super Tennis. The word "super" indicates nothing more than that it's a Super NES game, the replacement for the original Tennis on the NES. It blows that dinosaur out of the water. Super Tennis has three main draws: realistic tennis simulation, a Circuit mode, and gameplay options. The game achieves a surprisingly intricate level of tennis simulation by mapping each of the four main buttons to a different type of stroke, depending whether you're near or far from the net. When your player is near the base line (the back boundary of the court), A is slice (slow with low bounce), B is flat (normal), X is top spin (fast with high bounce), and Y is lob (slow with high bounce). When you're near the net, A is light volley, B is strong volley, and X and Y are still top spin and lob, respectively. However, if you hit the ball with A or B before it bounces, you instead do a drop shot, which is a light hit that gets the ball just...