Pilotwings (like F-Zero ) was intended to show off the SNES's Mode 7 scaling graphics. Although its visuals hardly impress today, it looked amazing thirty years ago. How much fun it is to play is another question. Watch a video version of this review The game consists of a series of lessons (or Flight Areas), each of which requires completing objectives. Each objective uses a different vehicle, of which there are four: light plane, skydiving, Rocketbelt, and hang glider. You can do them in any order and are shown the objective, controls, and scoring criteria before you begin. When you complete a lesson, you receive a License Number that is actually a password, which I suppose is clever. The first lesson has two objectives. For the former, you have to fly the plane along a predetermined path (marked with green dots) and then safely land it on the runway. You're graded on accuracy, time, angle, and beam. The first instructor, Tony, tells you that you have 45 seconds, but don'