Skip to main content

Posts

Showing posts with the label Wario

Wario Land 3: 25th anniversary

Wario Land 3 follows its predecessor 's puzzle-platforming formula with two key changes: Wario slowly acquires his abilities (a la Metroid ), and instead of 50 levels there are just 25–but each holds four different chests to unlock for a total of 100 goals. Just as in II, Wario is immortal, but enemies cause him to transform in ways that appear painful but are actually helpful. For example, being flattened by a Thwomp-like enemy puts Wario into a cartoony feather-like state: now he can float into small gaps. One transformation from the previous game, where he became tiny, has been removed. In its place, bats make him a vampire that can turn into a bat! Most transformations last a few seconds, but the vampire remains until he touches water. The vast majority of the game's puzzles are solved by using the appropriate transformation. They aren't overly difficult. Since Wario can't be hurt or killed, the game can only punish you by making you try a segment again. I confess t...

Wario Land II: A rich puzzle platformer

I adored Wario Land as a kid but never played Wario Land II because by 1998 I had moved on from such childish activities as playing Nintendo games. Boy, did I miss out! Wario Land II is a rich puzzle platformer, featuring an astonishing 51  levels. Originally released on the Game Boy (except in Japan, weirdly), it was re-released for the Game Boy Color the following year. The first Wario Land game was technically part of the Super Mario Land series and played similarly to Super Mario Land 2 . Wario received Mario-style power-ups in the form of hats. Wario Land II is quite different: Wario is now, in his own words, "immortal." He can't be damaged by enemies, and there are no pits. When he gets his by a normal enemy, such as a goom, he is bounced backwards and loses several coins. There are no power-ups, but the attacks of certain enemies temporarily change Wario's bodily form. While these cartoonish transformations are depicted as negative, they let him go places and ...

Wario Land: Super Mario Land 3: 30th anniversary

Wario Land was one of my favorite Game Boy games as a child, and now it’s 30 years old! Subtitled “Super Mario Land 3” for marketing purposes, it’s actually the beginning of a new series. No longer a villain, but an antihero, the greedy Wario seeks to gather as many coins as he can on Kitchen Island. The game mechanics of Wario Land are different from those of Super Mario. Wario, being fat, can’t run. He can, however, charge enemies with a shoulder slam (press B). His power-ups come in the form of hats, of which there are three. The most common is the bull hat, which enables Wario to smash through blocks in a single hit instead of two. While wearing the bull hat, Wario can also ground-pound, which is so forceful it stuns nearby enemies. The next hat is the dragon hat, which emits fire that can incinerate blocks and enemies. The last is my favorite: the jet hat. This increases the distance of Wario’s shoulder dash, which he can also perform in the air. Wario loses whatever hat he has ...

WarioWare, Inc.: Mega Microgame$: 20th anniversary

Today is the 20th anniversary of the first WarioWare game: WarioWare, Inc.: Mega Microgame$. It contains a huge variety of extremely short games played at increasingly breakneck speeds. This game worked for me for two reasons: I like high-score chasing and old NES games, and this has both. In a way it's the predecessor of NES Remix . WarioWare, Inc. contains a huge number of minigames, served up at random and in very rapid succession. At first, each game lasts about five seconds, but the speed ramps up quickly. Most of the games are reflex-based. The instruction for each game is a simple imperative: pick! Eat! Dodge! Squash! Jump! Often you just have to press the A button at the right time; other times you have to press it a certain number of times before time runs out. For example, keep tapping A to eat a fruit; stop the cursor at the right moment; press A immediately after a stimulus, such as a cat closing its eyes. Some use the d-pad rather than the A button, and a few use both....

Mario Kart 64: 25th anniversary

Mario Kart 64 brought the fun of go-kart simulator Super Mario Kart into the 3D age. A few chunky polygons notwithstanding, Mario Kart 64 still holds up, even alongside sequels like  Mario Kart 8 Deluxe . MK 64 doesn't alter the fundamental formula laid down by Super Mario Kart. You still choose one of four circuits (Mushroom, Flower, Star, or Special) and an engine speed (50, 100, or 150 CC), then race against seven other racers, trying to place at least in the top four. Whereas the SNES allowed only two players, the N64 was built with four controller inputs, and MK 64 happily can use them all (though the music shuts off with more than two). Battle Mode returns as well, in which players attack one another with items, trying to pop all three of their opponents' balloons. This is always a blast when playing with friends. Lastly, there is the Time Trial mode, in which you race alone trying to set the fastest time. Is this the origin of the "Trollface" meme? MK 64's...