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Super Mario World: 30th anniversary

Thirty years ago today, the Super Nintendo Entertainment System (SNES) launched in the U.S. Leading its small slate of launch titles was the much-anticipated Super Mario World, which in Japan was called Super Mario Bros. 4: Super Mario World.

Video version of this review

The SNES was a huge improvement over the NES, which is saying a lot since the NES itself was a revolution compared to the Atari 2600. The sound quality and color palettes mean the games still hold up beautifully in 2021, which is not exactly true of NES games. Granted, it can't do CD-quality music, but the 16-bit graphics have become the gold standard of 2D pixel-based designs and have been imitated in loads of retro titles (e.g., Axiom Verge, Blaster Master Zero, and the Final Fantasy Pixel Remasters). Furthermore, the technical capabilities mean the system can handle many sprites on screen at once without slowdown or flicker. It also has parallax scrolling and the system's signature Mode 7 scaling. Firing up an SNES game in the third decade of the 21st century remains a pleasure.

The pack-in game, Super Mario World, checked every box. Super Mario Bros. 3 had radically expanded the scope of a Super Mario game less than two years earlier, but SMW refined the experience with even more varied levels, a world map that changed as you cleared levels, secret paths and levels, and two bonus worlds: Star World and Special World. The game's greatest addition to the Super Mario franchise was Yoshi. As a kid, being able to ride a dinosaur, eat enemies, and gain special powers through red, blue, and yellow Koopa shells was the highlight of the game. Also noteworthy was the powerful Feather, which let Mario fly indefinitely, provided you could master tapping ← to gain a little altitude. Alternately, you could press → and dive-bomb the enemies!

It's almost impossible to over-praise SMW. Its levels remain benchmarks of platforming design. I replayed the whole game in a single sitting (except Special World), and it has lost nothing of its shine and charm over the decades. Of course, there are other SNES games about which this can also be said!

What struck me most re-playing it was how varied the levels are. It never feels repetitious; each level has its own identity. SMW was one of the first games to introduce collectibles: every stage has five Dragon Coins to find. It doesn't track them outside the stage, but if you get all five in one go, you're rewarded with an extra life. Of course, the game is so easy (at least for me) that extra lives don't matter. As a kid I liked grinding 1-up Mushrooms from the Secret Area in world 2, but that is entirely superfluous! Even though I never have to worry about a Game Over, the game still contains hard stages, especially in Special World.

The overall difficulty level is just right, even if veterans may desire more challenge. The Mario series has never been about difficulty, but rather replayability, which this game has in spades. The numerous secret exits and paths mean completionists can spend hours finding everything. Although there are "only" 72 levels, the 24 secret exits mean completionists have to beat 96 exits. If you do so, Dinosaur Land and its denizens receive a weird graphical make-over, and you can play through the whole thing again!

Mario uses a key to open a secret exit.

Most older video-game players have played and loved Super Mario World. If you've never played it, or haven't played it in a long time, I heartly recommend giving it a go to celebrate its 30th anniversary. There was never any doubt about what grade it deserves: A+


Linked Reviews
"Super Mario World is a masterclass in side-scrolling platforming design, to the point that modern 2D game developers should be encouraged to study it as a pre-requisite of mastering their craft."
— Jamie O'Neill, Nintendo Life, 10/10

"It wasn't necessarily the most stunning game to appear at the Super NES's launch, but it was by far the deepest. And of all the releases to come along in the console's infancy, Super Mario World has held up the best and remains the most playable."
— Jeremy Parish, Super NES Works 

"Mario World doesn't reinvent platform gaming, but it does find a way to make it seem fresh again, introducing ideas like Yoshi, expanding the Mushroom Kingdom's zany cast of characters and blowing our minds with some truly excellent visuals and audio."
IGN, #5 of Top 100

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