Skip to main content

Mario vs. Donkey Kong: DK for a new generation

Mario vs. Donkey Kong is a Game Boy Advance sequel to one of the Game Boy's best games: Donkey Kong. It spawned two DS sequels (and a couple mini-games), but it has more in common with its 8-bit monochrome predecessor.

The main part of Mario vs. Donkey Kong plays almost exactly like Donkey Kong '94. Mario has the same robust set of moves, including a handstand and backward somersault. He navigates easy puzzle-platforming levels. Every stage has two parts. In the former, Mario must find the key and take it to the door. If he sets the key down for more than twelve seconds, it returns to where it began. Once he goes through the door, Mario enters the second half. He must reach and pick up the Mini Mario toy (see below). Various classic Mario villains get in his way, such as shy guys, spear guys (from Yoshi's Island), thwomps, thwimps, ninjis, snapjaws, and bob-ombs, as well as some new ones, like ramrams (rhinoceri). The usual Donkey Kong fare abound: vines, ladders, platforms, switches, spikes and trampolines. One of the only changes compared to the Game Boy game is that, instead of collecting Pauline's parasol, hat, and purse, the bonus items are red, blue, and yellow presents. If you get all three, you play one of two simple reflex games to have a chance to win 1 or more extra lives.

The plot is that Donkey Kong, entranced by a commercial for Mario toys, breaks into the Mario Toy Company and steals all the Mini Marios. It's up to Mario to get them back. The game consists of six worlds of eight levels each: Mario Toy Company, DK jungle, fire mountain, spooky house, mystic forest, and twilight city.
The seventh level of each world plays differently. Mario must guide all the Mini Marios through the stage, picking up the letters T, O, and Y along the way, and finally ending in a chest they hop inside. The Mini Marios follow him automatically, like lemmings. Even if Mario is on a higher or lower platform, they always move in his direction. They cannot climb ladders, but they can jump and, importantly, bounce on trampolines. While controlling Mario, you must be careful not to lead them into ditches, spikes, or enemies. (The DS sequels to this game consist entirely of Mini Mario levels, abandoning the traditional Donkey Kong play entirely.) The eighth level of each world is a battle against Donkey Kong. Each of these plays a little differently, though they all involve throwing barrels or trash cans at DK. For each Mini Mario rescued in the previous stage, Mario can suffer one hit from DK.

Like its predecessor, Mario vs. Donkey Kong is not difficult. The game seems marketed to younger kids. Before each level, a little tutorial plays to help you understand what kinds of moves are needed in that level. Just playing the game through casually, you should be able to beat each level without having to stop and noodle for more than a few seconds. There is, however, a time limit for each stage, so it's possible to lose a life this way. If you die in the second half of the stage, you have to start over from the beginning. This is fine, since the halves are so short.

Once you beat the game, a "plus" mode unlocks. The stages are the same, but now one Mini Mario follows Mario at all times. In addition, if you get a good enough score on each level in the standard game, you unlock twelve bonus expert levels! This brings the total number of levels up to 60, which is on the short side compared to Donkey Kong 94's 100!
The background music is fine. The sprites use a faux-3D style like Donkey Kong Country, which I don't like. As much as I like the Mini Mario levels, this game didn't make nearly as big an impact on me as Donkey Kong '94 did. But I was a kid back then: now I'm playing a middle-aged man who is a little harder to impress, especially with the embarassment of video-game riches we now have. I am sure plenty of kids who played Mario vs. Donkey Kong twenty years ago had as great a time with it as I did with the original 30 years ago.

While it may not fully measure up, Mario vs. Donkey Kong is a worthy sequel to DK '94. I think any fan of Donkey Kong '94 would like it. It doesn't look like the Mini Mario games will return anytime soon. I wonder if Nintendo would ever consider a new Donkey Kong game. It's been 45 years since the original, so I think we're due. Yes, we have Donkey Kong Bananza, but I'm talking about a platforming game starring Mario, with DK as the villain! That's Donkey Kong.

Grade: B+
Linked Review
"A mighty fine platform-based puzzler. It's got a good balance between being both thoughtful and fun and is perfect to pick up for a quick play."
— Jonathan Town, Nintendo Life, 8/10



Comments

Popular posts from this blog

Super Mario Land: A short, oddball entry

Super Mario Land was a Game Boy launch title, but not the pack-in game. That honor went to Tetris. Tetris is an incredible game with perennial appeal, and it propelled the Game Boy's explosive success. Super Mario Land is not as impressive but still fun. Super Mario Land is a bit odd. It doesn't feel like other Mario games. Only four of the classic enemies appear: Bullet Bills, Piranha Plants, Goombas, and Koopa Troopas. Even the koopas behave differently: their shells can't be kicked and instead explode like bombs. Most of the enemies are assorted creatures, like spiders, robots, ghosts, and Moai heads. The Fighter Flies from the original Mario Bros. arcade game also appear. The Super Mushroom, coins, and Super Star appear, as well as question blocks. The Fire Flower, however, has been replaced by a similar flower power-up. It lets Mario throw a bouncing ball. It ricochets off walls like an old screen saver, and only one can be on screen at a time. Weird! Extra-life mushr...

The Legend of the Mystical Ninja: A whimsical adventure in Japan

Growing up, I played The Legend of the Mystical Ninja at my best friend's house (though I was bad at it), and I had been looking forward to trying it again. It's an unusual, fun adventure game. I recently learned that in Japan Legend of the Mystical Ninja was preceded by three Famicom games and followed by three more Super Famicom games, none of which were localized for the West! The Japanese name of the series is Go for It, Goemon! It's based on a 1980 Japanese arcade game called Mr. Goemon. The emulation community put out fan translations of the Famicom games between 2009 and 2017. Surprisingly, no translations of the Super Famicom games existed until 2020, all three created by the same people . The series takes place in early-modern Japan. It has a light-hearted anime aesthetic. The titular character is a spiky-haired kid named Goemon. If a second player joins the simultaneous action (highly recommended), Goemon is assisted by an older, overweight ninja named Ebisumaru. ...

Chrono Trigger: 30th anniversary

Today is the 30th anniversary of the U.S. release of Chrono Trigger! It was my favorite SNES game. When I rented Chrono Trigger in middle school, I assumed it was a two-player action RPG because the box looked like  Secret of Mana . Ironically, Akira Toriyama didn't work on Secret of Mana! However, his work on the Dragon Quest series served as inspiration for Secret of Mana. I saw no similarity between Chrono Trigger and the 8-bit sprites in Dragon Warrior. Anyway, despite the lack of multiplayer, I took to Chrono Trigger immediately. With the money I earned mowing the lawn, I bought the game for about $75, which, adjusted for inflation would be nearly $150 today! Chrono Trigger's main gimmick is time-travel. The appropriately named Crono and his friends (you can choose their names) travel between the present (1000 A.D.), the Middle Ages (600 A.D.), a post-apocalyptic future (2300 A.D.), antiquity (12,000 B.C.), and prehistoric times (65 million B.C.). Changing events in the p...