Skip to main content

Wrecking Crew: The forgotten Mario puzzle-platformer

I remember seeing pictures of Wrecking Crew as a child and finding it hard to believe there was this janky-looking Mario game that my friends and I had never seen. Now that I've played it, it's still hard to believe.

Wrecking Crew reminds me of Clu-Clu Land in that it's kind of irritating but can suck you in, if you play it long enough. It's addictive, not because it's especially fun, but because you always want to solve the next stage. The game it most reminds me of is The Adventures of Lolo, except that game is cute and this game is, well, not.
Not the most beautiful game ever created
The goal of each stage is to smash all the breakable walls. They are in the background, so breaking them doesn't open any paths. Sometimes you have to destroy ladder-like walls, too. This is where the puzzle elements come in, because Mario may need some of those wall-ladders to move up or down platforms. Levels generally have to be solved from top to bottom since if Mario falls, he may not be able to climb back up.

Some stages have bombs, which, when hit, can cause a chain reaction of destruction. They also destroy certain platforms holding empty drums. With careful timing, you can trap an enemy inside a falling drum. Exploding these platforms can open up new pathways or even block Mario's path, forcing a Game Over and restart (push SELECT).

On many stages a foreman named Spike follows Mario around, trying to disrupt his work. He may destroy ladders you need, for example. If he smashes a wall while Mario is by it, Mario falls down to the platform below him. As a result, the game is often a race against Spike.

After the ugly gray-brown visuals, my second least favorite part of Wrecking Crew is the enemies (especially Eggplant Man--what is it with early Nintendo and eggplants?). They zip around following a homing pattern. Mario must constantly avoid them. As the levels get harder, figuring out patterns for avoiding the enemies becomes increasingly important and difficult. It doesn't help that you're constantly avoiding fireballs as well a la Mario Bros. Unlike in that game Mario can't jump, so if there's an enemy on both sides of him, he's doomed.
Who at Nintendo was traumatized by eggplants?
After a few hours, I was able to complete the first 25 levels. Wrecking Crew has an impressive 100, and you can choose any level you like, no password necessary. They get a little repetitive, but their puzzling nature distinguishes one from another (unlike, say, Ice Climber). Each stage feels like a fresh challenge. As a result, Wrecking Crew can become addictive.

Different people enjoy different games. While I find Wrecking Crew tedious and frustrating, I can imagine other people loving it. With 100 unique levels on offer, they won't be wanting for fun. In addition, the game lets you design your own levels. The level-editor is intuitive and gives you total freedom. Too bad you can't save them! I've learned from Jeremy Parish's NES Works that in Japan you could save your levels in both this game and Excitebike by purchasing a tape recorder peripheral. Although the NES has an expansion port on the bottom, nothing was ever released for it.
I made this level.
Wrecking Crew doesn't excel in the audio-visual department. As noted, the graphics look drab. A single background track plays continuously. It may not be my cup of tea, but Wrecking Crew isn't bad. With 100 levels, a robust level editor, and plenty of challenge for action-puzzle lovers, it's a solid launch title.

Grade: C-

This wraps up my series on launch titles. I have never seen, let alone owned, the gimmicky Robot Operating Buddy needed to play Gyromite and Stack-Up. 10-Yard Fight and Kung Fu have never been re-released. They were the only launch titles made by third parties. Next I'll play some early Famicom games that never came to the NES.

Linked Reviews
"Wrecking Crew is an ambitious game, and even in the face of the occasional exhausting aggravation, this puzzle-platformer has a lot to offer."
— Stephen Kelly, Nintendo Life, 6/10

"A simple game, this title has enough unique puzzle action to keep things interesting, at least for a short while."
— Pat Contri, Ultimate Nintendo: Guide to the NES Library, 3/5

"Bask in the weirdness of Wrecking Crew, and enjoy what amounts to a pretty good puzzle-platformer."
— Jeremy Parish, NES Works


Popular posts from this blog

SimCity: The OG city simulator still rocks

When I ordered an Analogue Super Nt to begin collecting and playing SNES games, I knew which game I wanted to play first: SimCity. This game hasn't been rereleased since the Wii Virtual Console in 2006! Analogue Super NT SimCity was created by Will Wright as a PC game, published in 1989. Nintendo worked with Maxis to have it ported to the Super Nintendo for their new console's launch. The SNES version is a huge improvement over the original, with better graphics, pop-up advice screens from Dr. Wright, and, most importantly, gifts. But let's start at the beginning. SimCity was the first ever city-simulation video game. Your goal is to build up a city as successfully as you can. You can play however you like, as it is not possible to "beat" the game, but the main achievement is reaching a population of 500,000, at which point your city becomes a "megalopolis." The maps are fairly small (and some have a lot of water), so the only way to achieve this is to h

Rock n' Roll Racing: 30th anniversary

Although not marketed as a sequel, anyone who has played Blizzard's RPM Racing will recognize Rock n' Roll Racing as its successor. They are both isometric racing games with weapons, similar to Rare's classic R.C. Pro-Am on the NES, but Rock n' Roll Racing is the superior game by far. You can enjoy Rock n' Roll Racing solo or with a second player. At the beginning, you choose your racer from six colorful, punky characters: Tarquinn, Snake, Cyberhawk, Ivan, Katarina, or Jake. Each is good at two skills from among acceleration, top speed, cornering, and jumping. Olaf, from The Lost Vikings , is secretly available by holding down L, R, and SELECT while Tarquinn is selected. Olaf is busted because he's good at all four skills! Four characters race and attack one another's vehicles with lasers, missiles, and mines. You begin with only one laser shot per lap. Between races, you can purchase additional shots and upgrade your vehicle's armor, tires, shock abso

Mega Man X: 30th anniversary

Thirty years ago Mega Man X brought Capcom's beloved blue bomber into the 16-bit era, to great acclaim. In a creative twist, Mega Man X (called X for short) is a new robot, not the original Mega Man . As with Super Metroid, Super Castlevania IV , and The Legend of Zelda: A Link to the Past , Mega Man X uses the winning formula of remaking the original NES game but with more and better. Mega Man X, like his predecessor, faces eight robot masters, now called "Mavericks." Instead of "men," they are made in the image of animals: Chill Penguin, Storm Eagle, Launch Octopus, Spark Mandrill (a kind of monkey), Armored Armadillo, Sting Chameleon, Flame Mammoth, and Boomer Kuwanger (a Japanese stag beetle). An opening stage ends with X being defeated by the robot Vile, a henchman of Sigma, who wants to destroy humanity using something called "Reploids" (the Mavericks?). Fortunately, a "Maverick Hunter" robot named Zero jumps in to save X. He encourages