Skip to main content

Ninja JaJaMaru-kun: Lackluster arcade-style platforming

Last month Nintendo added an obscure Famicom title called Ninja JaJaMaru-kun to the NES Switch Online platform. It's an arcade-style platformer from 1985 reminiscent of Namco's Mappy.

Each stage has four floors of enemies to clear, and the screen scrolls a little bit horizontally. JaJaMaru can break brick platforms with his head (not unlike Super Mario), which then allows him to jump between floors. Broken bricks sometimes drop a coin (points), an extra life, or a power-up. The power-ups are medicine (temporary invincibility), a speed-up ball, a throwing star that increases attack range, and a tram car that lets JaJaMaru run over enemies! You have to be careful, though, because broken platforms can also leave bombs that cost you a life if touched. If you collect three different power-ups, a giant frog appears that JaJaMaru rides to destroy all the enemies!

As you move through levels, the stage's aesthetic changes a little, and the enemies grow more difficult. They're all largely the same, though. They jump around and throw projectiles, and you defeat them with your own. Jumping on an enemy stuns it, which is useful. Some of the ones in later stages can't be defeated unless stunned.

Rescuing Princess Sakura

In each stage, the captured princess throws flower petals. If you collect all three, you immeditely begin the bonus stage, in which you try to destroy the Catfish Pirate to rescue the princess. You can play this bonus round many times. There are 21 stages, which then repeat. You start with three lives and get an extra one at 20,000 points.

Ninja JaJaMaru-kun Famicom cartridge

This is your basic arcade-style game that fits right in with Mappy, Mario Bros., and similar games. Because all the enemies and stages are essentially the same, the game is extremely repetitive. Personally, I like it a bit better than Mappy because I like the ninja aesthetic. I can't say, though, that I found the game all that fun or interesting.

Grade: C

Gameplay: Sporadically fun or niche (12/20)
Theme: Interesting concept and characters, if a bit generic (16/20)
Controls: Controls are solid, if occasionally irritating (12/15)
Difficulty: Arcade-style repetition (12/15)
Graphics: Good-looking if a bit lackluster (12/15)
Sound: Repetitive music (9/15)

Linked Review
"Compared to some other arcade offerings on the NES, Ninja JaJaMaru-kun is better than you might expect and is especially interesting when you consider that it wasn't released outside Japan back in the day."
— Marcel van Duyn, NintendoLife, 6/10

Comments

Popular posts from this blog

Super Mario Land: A short, oddball entry

Super Mario Land was a Game Boy launch title, but not the pack-in game. That honor went to Tetris. Tetris is an incredible game with perennial appeal, and it propelled the Game Boy's explosive success. Super Mario Land is not as impressive but still fun. Super Mario Land is a bit odd. It doesn't feel like other Mario games. Only four of the classic enemies appear: Bullet Bills, Piranha Plants, Goombas, and Koopa Troopas. Even the koopas behave differently: their shells can't be kicked and instead explode like bombs. Most of the enemies are assorted creatures, like spiders, robots, ghosts, and Moai heads. The Fighter Flies from the original Mario Bros. arcade game also appear. The Super Mushroom, coins, and Super Star appear, as well as question blocks. The Fire Flower, however, has been replaced by a similar flower power-up. It lets Mario throw a bouncing ball. It ricochets off walls like an old screen saver, and only one can be on screen at a time. Weird! Extra-life mushr...

Dragon Buster: It's a bust

On paper, Dragon Buster sounds like a great Japanese arcade game: a side-scrolling dungeon crawler in which you (a boy named Clovis) slay monsters and wizards and collect potions, jewels, scrolls, and other treasure. But when I actually played it, I was disappointed. The stages (dungeons) are made up of hallways, monster rooms, elevators, and a few drops and ledges. Smaller enemies roam the hallways, but each room contains a big monster to fight, such as a Golem or the hilariously-misnamed Bishop, who is an ax-wielding fighting-man. When you defeat it, you collect an item, then continue on your way. In a certain room, defeating the monster will produce an exit instead. Some of the stages are labyrinthine. There are a total of twelve worlds (maps), and you have some choice of which dungeons to do. In the last dungeon of each map, you have to fight a fire-breathing Dragon. Each one has a different weak point that flashes red. The number of dungeons on each map varies greatly, from just o...

The Legend of the Mystical Ninja: A whimsical adventure in Japan

Growing up, I played The Legend of the Mystical Ninja at my best friend's house (though I was bad at it), and I had been looking forward to trying it again. It's an unusual, fun adventure game. I recently learned that in Japan Legend of the Mystical Ninja was preceded by three Famicom games and followed by three more Super Famicom games, none of which were localized for the West! The Japanese name of the series is Go for It, Goemon! It's based on a 1980 Japanese arcade game called Mr. Goemon. The emulation community put out fan translations of the Famicom games between 2009 and 2017. Surprisingly, no translations of the Super Famicom games existed until 2020, all three created by the same people . The series takes place in early-modern Japan. It has a light-hearted anime aesthetic. The titular character is a spiky-haired kid named Goemon. If a second player joins the simultaneous action (highly recommended), Goemon is assisted by an older, overweight ninja named Ebisumaru. ...