Skip to main content

NES Soccer: Stay for the 8-bit half-time show

Soccer on NES is a lot like Baseball on NES: little, identical sprites play a rudimentary facsimile of the sport in question. Nevertheless, among the sports launch titles, I found Soccer the most enjoyable.

NES Soccer offers you something approaching the level of control you want in a sports game. When in possession of the ball, you use the d-pad to cycle through players, then press B to pass to the selected player. On defense, B cycles through which player you control with the d-pad. The goalie always moves up and down with whichever player you control, so you don't need to switch to him. When shooting, the d-pad moves a target arrow displayed inside the goal up and down. All this is a stark contrast to Baseball, where you can't even control the fielders!
Options!
As in Baseball, you choose your team, though this is purely graphical. But in Soccer you can also choose the difficulty of the opponent. I was barely able to beat level 3 (of 5). You also choose the length of the game; the shortest goes by quickly, which allows you to get in a quick game. At any length, there's a half-time show in which pink cheerleaders dance around the field! During a match, there's even background music. It's nothing to write home about, but at least it's there!
I find Soccer more enjoyable than other sports because of its constant back-and-forth action. I played the game single-player, but I'm certain it's more fun playing against a friend. Though it can't hold a candle to the later Nintendo World Cup, its little extras make Soccer less primitive and more fun than Baseball or Golf.
Grade: C-
Linked Reviews
"Soccer is a misunderstood, fascinating look into the early days of the NES that would pave the way for future sports video games."
— Jake Shapiro, Nintendo Life, 5/10

"Soccer is actually playable and represents the sport's experience properly, unlike Baseball where you cannot even move your fielders."
— Pat Contri, Ultimate Nintendo: Guide to the NES Library, 2.5/5

"I realize 'This boring game doesn't overstay its welcome' is faint praise, but it's better than you'll find in a lot of middling sports adaptations from this era."
— Jeremy Parish, NES Works

Comments

Popular posts from this blog

Final Fantasy VI: 30th anniversary

Final Fantasy VI is widely regarded as the greatest of the original six FF games. Its decision-based story events, fully customizable magic system, and gritty sci-fi/fantasy setting set the standard for the series moving forward. The enormous cast of characters and elaborate plot-line built on the promise of FF4 (“Final Fantasy II” in the U.S.), shedding many of that game’s cliches (while sticking with the tried-and-true Evil Empire trope) in favor of something more adult. The game’s villain, Kefka, embodies evil, playing on the sci-fi trope of the person driven mad by experimental technology. Final Fantasy VI begins with an amnesiac girl named Terra (you can change her name, of course). Controlled by a psychic “crown”, she pilots a magic-driven suit of tech armor (called “Magitek”). After forming a psychic connection to an “Esper” (what were called “Summons” in FF4), she breaks free of the empire’s control. A thief named Locke, who belongs to the resistance group known as the Returne...

Mega Man X: 30th anniversary

Thirty years ago Mega Man X brought Capcom's beloved blue bomber into the 16-bit era, to great acclaim. In a creative twist, Mega Man X (called X for short) is a new robot, not the original Mega Man . As with Super Metroid, Super Castlevania IV , and The Legend of Zelda: A Link to the Past , Mega Man X uses the winning formula of remaking the original NES game but with more and better. Mega Man X, like his predecessor, faces eight robot masters, now called "Mavericks." Instead of "men," they are made in the image of animals: Chill Penguin, Storm Eagle, Launch Octopus, Spark Mandrill (a kind of monkey), Armored Armadillo, Sting Chameleon, Flame Mammoth, and Boomer Kuwanger (a Japanese stag beetle). An opening stage ends with X being defeated by the robot Vile, a henchman of Sigma, who wants to destroy humanity using something called "Reploids" (the Mavericks?). Fortunately, a "Maverick Hunter" robot named Zero jumps in to save X. He encourages...

Final Fantasy II: The lost "black sheep"

Final Fantasy II, the 1988 sequel, never came to the NES. The "black sheep" of the series, it is inferior to both I and III. A complete English prototype of the game was made but then shelved due to the release of the SNES. This was an understandable business decision, as FF4  is the far better game. The root problem was how long it took RPGs to make it to the West. Final Fantasy II has a clichéd story cribbed from Star Wars. There is an evil empire and emperor, rebels, dark knight, and city-destroying, flying death machine. The protagonists are four young people, orphaned by the empire. The game opens with a battle they can't win, but three of them are revived by one of the game's many NPCs, Minwu, a white mage. He works for Princess Leia—I mean Hilda, the leader of the rebellion (and yes, at one point you have to rescue her from a cell). You choose the names for the heroes: each is a tabula rasa , like in FF1. The girl's brother is missing and doesn't appea...