Skip to main content

Kirby's Dream Land: 30th anniversary

Kirby turns 30! Kirby's Dream Land was the debut Game Boy adventure of everybody's favorite pink puffball. His beginnings were humble: this first handheld outing is short and lacks his trademark ability to copy enemy powers.

He's white!

Kirby's Dream Land is a short, simple, well executed platformer. Its strengths are easy to identify: Kirby handles beautifully, with a robust flying ability and projectile attack. The levels are fun, interesting, and perfect for young children. And, importantly, Kirby and his world are adorable. Apparently his character design began as a placeholder, but it was so good they kept it!

Kirby's Dream Land reminds me of Super Mario Bros. in that it flawlessly fuses form and function. Kirby's smooth and powerful controls complement the beginner level designs. In addition to the standard analog jump (the harder you press A, the farther he jumps), Kirby can inhale a puff of air by pressing ↑. This inflates Kirby, giving him the ability to float through the air freely, with the d-pad controlling him. If you press B, he exhales with such force that a blast of air is propelled forth, which will destroy any enemy on contact. Because of his ability to fly and shoot air, Kirby's Dream Land is not a challenging game (though beating it unlocks a hard mode). It's more like the video-game equivalent of candy, and the target audience of young gamers ate it up.

Kirby is known for inhaling enemies (press ↓, which also causes him to crouch). Naturally, these enemies are spat out at great velocity with the press of the B button. However, Kirby's most famous ability, copying inhaled enemy powers, is not present here. It was added for the NES game, Kirby's Adventure, a year later. This is by far the game's biggest drawback. It's unfair to judge a game for features added in its own sequels, but Kirby's mimicry is so crucial to the fun of the series that its absence is sorely felt. As a result, it's impossible to play Kirby's Dream Land today and not feel at least a little underwhelmed.

The feeling of disappointment is augmented by the fact that the game has only five stages. Don't get me wrong: each stage is great! Each has a different theme (grass, castle, floating islands, clouds, and mountain) and boss fight. My favorite is Kaboola, from the third stage. Here Kirby takes on a role like a fighter jet or space ship in a side-scrolling shoot-'em-up! But given how easy Kirby's Dream Land is, the entire experience from start to finish takes less than an hour. While that was understandable for a portable 8-bit game in 1992, it hurts its replayability in 2022, especially with the cornucopia of Kirby games on offer, including the fantastic Kirby and the Forgotten Land.

We all suffer the decrepitude of aging (ask me about my back pain), and that includes Kirby's Dream Land. I feel justified mentioning these shortcomings only because Kirby's Dream Land 2, also for the Game Boy, rectified them. My policy is to judge games against others on the same platform. By this standard the original Kirby's Dream Land is clearly inferior to its sequel.

Despite its limitations, Kirby's Dream Land is great. It's adorable, looks and sounds fantastic (for an 8-bit game), and offers easy fun for all ages! I recommend the game whole-heartedly.

Grade: A-

This is the first Game Boy game I've reviewed. I look forward to doing more (such as Super Mario Land 2).

Linked Review
"Kirby’s Dream Land was and remains an exceptionally charming platformer, but the pink puff’s debut adventure feels a bit too elementary now."
— Jon Wahlgren, Nintendo Life, 7/10

Comments

Popular posts from this blog

SimCity: The OG city simulator still rocks

When I ordered an Analogue Super Nt to begin collecting and playing SNES games, I knew which game I wanted to play first: SimCity. This game hasn't been rereleased since the Wii Virtual Console in 2006! Analogue Super NT SimCity was created by Will Wright as a PC game, published in 1989. Nintendo worked with Maxis to have it ported to the Super Nintendo for their new console's launch. The SNES version is a huge improvement over the original, with better graphics, pop-up advice screens from Dr. Wright, and, most importantly, gifts. But let's start at the beginning. SimCity was the first ever city-simulation video game. Your goal is to build up a city as successfully as you can. You can play however you like, as it is not possible to "beat" the game, but the main achievement is reaching a population of 500,000, at which point your city becomes a "megalopolis." The maps are fairly small (and some have a lot of water), so the only way to achieve this is to h

Rock n' Roll Racing: 30th anniversary

Although not marketed as a sequel, anyone who has played Blizzard's RPM Racing will recognize Rock n' Roll Racing as its successor. They are both isometric racing games with weapons, similar to Rare's classic R.C. Pro-Am on the NES, but Rock n' Roll Racing is the superior game by far. You can enjoy Rock n' Roll Racing solo or with a second player. At the beginning, you choose your racer from six colorful, punky characters: Tarquinn, Snake, Cyberhawk, Ivan, Katarina, or Jake. Each is good at two skills from among acceleration, top speed, cornering, and jumping. Olaf, from The Lost Vikings , is secretly available by holding down L, R, and SELECT while Tarquinn is selected. Olaf is busted because he's good at all four skills! Four characters race and attack one another's vehicles with lasers, missiles, and mines. You begin with only one laser shot per lap. Between races, you can purchase additional shots and upgrade your vehicle's armor, tires, shock abso

Mega Man X: 30th anniversary

Thirty years ago Mega Man X brought Capcom's beloved blue bomber into the 16-bit era, to great acclaim. In a creative twist, Mega Man X (called X for short) is a new robot, not the original Mega Man . As with Super Metroid, Super Castlevania IV , and The Legend of Zelda: A Link to the Past , Mega Man X uses the winning formula of remaking the original NES game but with more and better. Mega Man X, like his predecessor, faces eight robot masters, now called "Mavericks." Instead of "men," they are made in the image of animals: Chill Penguin, Storm Eagle, Launch Octopus, Spark Mandrill (a kind of monkey), Armored Armadillo, Sting Chameleon, Flame Mammoth, and Boomer Kuwanger (a Japanese stag beetle). An opening stage ends with X being defeated by the robot Vile, a henchman of Sigma, who wants to destroy humanity using something called "Reploids" (the Mavericks?). Fortunately, a "Maverick Hunter" robot named Zero jumps in to save X. He encourages