Skip to main content

NES Volleyball: Is this the worst NES sports game?

Volleyball, Pro Wrestling, and Slalom constituted the second wave of games for the NES's sports series, which launched with 10-Yard Fight, Soccer, Tennis, Baseball, and Golf. These games were popular in the early days of the NES, but they don't hold up today, and Volleyball is no exception.

Watch a video version of this review

As in those other games, the players are small, identical sprites. You can choose from several different teams, as well as men or women. I'm not sure if these changes are merely graphical, or if the different teams and genders have different difficulty levels. Different sources give conflicting information. It could be tested, but honestly the game isn't worth it, and it doesn't matter. This is in large part because the controls are bad. At any given time you control two or three players that move together. There's no easy way to tell who they are, which caused me frequent confusion and missed balls. This is the game's greatest flaw.

These options may or may not affect gameplay.

Gameplay is straightforward. When the ball comes to your side, you move a player underneath it, then hit A to bump (pass) or set the ball or hit B to spike it. Once you set or bump the ball, you need to move a second player into position to either set it again or spike it. Bumping and setting the ball is easy, as you just follow the ball's shadow, but spiking is frustratingly difficult.

Spiking involves jumping, so you need to move quickly enough for the player to have time to jump up before the ball lands and also get the timing right so that they reach the height of their jump at the right moment. I missed about 90% of the spikes I tried. If you don't spike, the third press of A just hits the ball gently over the net, and the computer will rarely fail to return it. Even when you spike it, the computer still saves it sometimes.

You play best of three, fifteen points per game. In volleyball you only score when serving, so if your opponent fails to return the ball while you are receiving, service passes to you, but you don't score a point. Depending how good you are, a match will take around ten to twenty minutes. During that time, you'll listen to the same annoying ditty play continuously.

I played a few matches in the belief I would eventually figure out the controls well enough to win, but I didn't even get close. There's almost no enjoyment to be had moving the little guys around, bouncing (or failing to bounce) the ball back and forth, so it seemed like a waste of time to continue. I assume that, once you master spiking the ball, you can beat the computer. No doubt the game is more fun against a second player, but that's not going to change how primitive and limited it is.

Like all the sports titles, this game was a hit in the mid-80's. Sports are very popular and these games made a reasonable approximation of them. But once more sophisticated sports games appeared on the NES, these early games were left in the dust. You'd certainly be better off playing Super Spike V'Ball, for example, if you really want some 8-bit volleyball action.

Grade: F

Linked Reviews
"With its unattractive aesthetic, boring gameplay and frustrating mechanics, it’s very apparent that Volleyball has not aged well at all, if it was ever any good to begin with."
— Ron DelVillano, Nintendo Life, 2/10

"I would venture to say that Volleyball was the most accurate Nintendo published sports title in capturing the gameplay spirit up to that point in time."
— Pat Contri, Ultimate Nintendo: Guide to the NES Library, 3/5

"It doesn't do anything to set itself apart, and it has no particular place of importance in the NES catalog."
— Jeremy Parish, NES Works

Comments

Popular posts from this blog

Final Fantasy VI: 30th anniversary

Final Fantasy VI is widely regarded as the greatest of the original six FF games. Its decision-based story events, fully customizable magic system, and gritty sci-fi/fantasy setting set the standard for the series moving forward. The enormous cast of characters and elaborate plot-line built on the promise of FF4 (“Final Fantasy II” in the U.S.), shedding many of that game’s cliches (while sticking with the tried-and-true Evil Empire trope) in favor of something more adult. The game’s villain, Kefka, embodies evil, playing on the sci-fi trope of the person driven mad by experimental technology. Final Fantasy VI begins with an amnesiac girl named Terra (you can change her name, of course). Controlled by a psychic “crown”, she pilots a magic-driven suit of tech armor (called “Magitek”). After forming a psychic connection to an “Esper” (what were called “Summons” in FF4), she breaks free of the empire’s control. A thief named Locke, who belongs to the resistance group known as the Returne...

Mega Man X: 30th anniversary

Thirty years ago Mega Man X brought Capcom's beloved blue bomber into the 16-bit era, to great acclaim. In a creative twist, Mega Man X (called X for short) is a new robot, not the original Mega Man . As with Super Metroid, Super Castlevania IV , and The Legend of Zelda: A Link to the Past , Mega Man X uses the winning formula of remaking the original NES game but with more and better. Mega Man X, like his predecessor, faces eight robot masters, now called "Mavericks." Instead of "men," they are made in the image of animals: Chill Penguin, Storm Eagle, Launch Octopus, Spark Mandrill (a kind of monkey), Armored Armadillo, Sting Chameleon, Flame Mammoth, and Boomer Kuwanger (a Japanese stag beetle). An opening stage ends with X being defeated by the robot Vile, a henchman of Sigma, who wants to destroy humanity using something called "Reploids" (the Mavericks?). Fortunately, a "Maverick Hunter" robot named Zero jumps in to save X. He encourages...

Final Fantasy II: The lost "black sheep"

Final Fantasy II, the 1988 sequel, never came to the NES. The "black sheep" of the series, it is inferior to both I and III. A complete English prototype of the game was made but then shelved due to the release of the SNES. This was an understandable business decision, as FF4  is the far better game. The root problem was how long it took RPGs to make it to the West. Final Fantasy II has a clichéd story cribbed from Star Wars. There is an evil empire and emperor, rebels, dark knight, and city-destroying, flying death machine. The protagonists are four young people, orphaned by the empire. The game opens with a battle they can't win, but three of them are revived by one of the game's many NPCs, Minwu, a white mage. He works for Princess Leia—I mean Hilda, the leader of the rebellion (and yes, at one point you have to rescue her from a cell). You choose the names for the heroes: each is a tabula rasa , like in FF1. The girl's brother is missing and doesn't appea...